+{damage:%s} Damage for {time:%s} seconds on Kill.
{ "icon": "content/ui/textures/icons/traits/weapon_trait_016", "icon_small": "content/ui/textures/icons/traits/weapon_trait_016_small", "weapon_type_restriction": [ "autogun_p1" ], "id": "content/items/traits/bespoke_autogun_p1/increase_damage_on_close_kill", "display_name": "Punisher", "description": "+{damage:%s} Damage for {time:%s} seconds on Kill.", "description_values": [ { "string_key": "damage", "string_value": "2%", "rarity": "1" }, { "string_key": "time", "string_value": "1.75", "rarity": "1" }, { "string_key": "damage", "string_value": "3%", "rarity": "2" }, { "string_key": "time", "string_value": "1.75", "rarity": "2" }, { "string_key": "damage", "string_value": "4%", "rarity": "3" }, { "string_key": "time", "string_value": "1.75", "rarity": "3" }, { "string_key": "damage", "string_value": "5%", "rarity": "4" }, { "string_key": "time", "string_value": "1.75", "rarity": "4" } ], "trait": "weapon_trait_bespoke_autogun_p1_increase_damage_on_close_kill", "slug": "increase-damage-on-close-kill", "baseName": "increase_damage_on_close_kill", "item_type": "TRAIT" }