Power weapons of ancient design, Thunder Hammers are devastating, bone-shattering close combat weapons, though heavy and unwieldy.
Unlike other power weapons, Thunder Hammers conserve energy by only activating their power fields upon impact, often with a booming crack that gives the weapon its name.
Junk? Oo called it junk? Extra special club, this is. My own design. I got two meself just like it. - Gurry “Brunt” Cernik
One of a variety of weapons constructed by the Mourningstar's formidable quartermaster, Gurry “Brunt” Cernik, which he reserves for his favourite Ogryn customers.
Best club I ever made, dis. Modelled after me favourite club dat I lost on Fortanis. Eaten by a bleedin' Tyranid. Nearly brought me to tears, I tell ya. - Gurry “Brunt” Cernik
Used by officers of the Astra Militarum throughout the galaxy, this heavy laspistol packs a considerable punch.
Accatran lasguns are typified by their short, almost carbine-like profile, and high rate of fire, which make them ideal for use in the confines of boarding actions, cityfights, or trench warfare.
They say the lasgun is a "humble" weapon. I say it's the most efficient tool in the galaxy. Billions of liberated souls can't be wrong. - Lord Militant Ennic Baross
The Mk VI series is an evolutionary offshoot of the Mk IV, so beloved of the Elysian Drop Troops. The improved rate of fire from its more efficient charge pack comes at the expense of stopping power.
Essentially a mace surrounded by a power field, the power maul's concussive strikes can be overcharged into a mighty blow, generating a powerful shockwave.
Heavy stubbers are crude weapons, hearkening to an earlier age. Twin-linked heavy stubbers are cumbersome to boot, requiring either a weapon carriage or an Ogryn to carry into battle.
Though hardly a graceful weapon, many a duellist has met their end after practising fancy swordplay on an axe-wielding zealot.
A shock maul's cracking power field delivers a painful, incapacitating jolt to the enemy, rendering them harmless for a time.
Unsubtle weapons, known for their excessive kick and bright muzzle flash, Agripinaa autoguns are still popular due to their stopping power and reliability.
One of the newest autogun STCs to be uncovered by the Tech-Priests of Agripinaa, the Mk IX couples excellent range with a devastating burst firing mode.
Combat shotguns are ideally suited for battle in the close confines of a hive city.
Unlike the better known Agripinaa autogun this model adds a heavy stock and counter-balanced barrel. This makes this weapon well-suited for mowing down hordes of foes.
A surprisingly weighty, high-calibre pistol, the stopping power of an Agripinaa stub revolver belies its compact size.
Issued to planetary defenders during trench warfare, light axes are used not just for clearing paths and chopping firewood on long campaigns, but also for hacking away at invaders during desperate close actions.
Hailing from the same forge world as the mighty Hellhound flame tank, this weapon uses volatile promethium to scour heretics with fire.
Derived from ancient hunting weapon designs, tactical axes are simple and cheap to produce, and deadly in the hands of a trained warrior.
Axes, hammers, knives, sticks and stones. These are the weapons of humble, working folk. These are the tools of our liberation. - Jax Groll
After seeing the effectiveness of simple axes in small melee actions, the Inquisitors of Crucis ordered a large custom shipment from Atrox with which to equip their strike teams.
A heavy grenade launcher beloved of Bullgryn units, grenadier gauntlets are strapped to their user's arm simply to prevent the slow-witted Ogryn from losing them...
With a metal haft and sturdy, rivetted joints, this pickaxe is a clear upgrade from the more common Karsolas Pickaxe.
Developed in the weapon forges of Branx Minor, this heavy stubber has seen a lot of use by various Moebian regiments. Most notably when the Moebian 54th gunnery platoon held off a massive xenos advance employing over 300 of these guns.
Favoured by the ore miners delving the moons orbiting Branx Minor, this pickaxe uses the best materials for reduced impact vibrations and maximum power.
It's a dirty job, but someone's got to do it. And nine times out of ten, that someone is an Ogryn.
An Ogryn's first job in the Astra Militarum is usually digging: latrines or trenches, it matters not. Some Ogryns get a bit attached to their shovel, believing it to be a treasured gift from the "Emp'Rah".
Supplying oversized shovels to front-line forces is a logistical nightmare, but, in the hands of Ogryn regiments, entire trench networks can be dug in a fraction of the usual time.
In the hands of an Ogryn, these massive, crude cleavers can rend a grown man in half with a single swipe.
With their honed, monomolecular-edged teeth, chainswords are prized within the Astra Militarum, where they are often issued to squad sergeants as a symbol of authority.
The chainsword has developed little since the Dark Age of Technology. As a brutally effective tool against heresy, why fix what isn't broken?
The Catachans refer to these massive blades as knives. To everyone else, they're hefty swords.
They say a Catachan Jungle Fighter can take down a full-grown Cudbear with one of these knives. Well, anything they can do, the Moebian 100th can do better! - Major Neena Kolfex
Named after the Catachan Devil, a fearsome predator from the Catachan jungles, this massive blade is the most prized weapon of the eponymous regiment.
Sometimes called the Catachan Fang, these hefty combat knives are known and feared across a thousand battle zones.
Closer to a sword than a knife, the Devil's Claw's blade is hollow and half-filled with mercury, making it surprisingly lightweight while lending it greater swinging power.
The complicated accelerator mechanism that surrounds the barrel of this weapon helps propel the massive ammunition to incredible speeds. This, predictably, results in a bigger bang and more destruction. Understandably, this pleases the Ogryns.
A commander's prime concern is strategy. A soldier's duty is to plant their feet and blaze away. - Lord Militant Ennic Baross
A rarity in the Moebian Domain, Columnus autoguns are prized for their high rate of fire, if somewhat deafening report.
Sometimes called a force falchion, this hefty blade is rendered comparatively lightweight in the hands of a psyker, its psi convectors lending it surprising grace and power.
Wieldable only by Psykers who have not let their physical strength atrophy.
Through a force sword, a psyker can channel a terrifying amount of Warp energy, with the blade acting as a lethal conduit between the psyker's mind and the enemy's flesh.
Through the intricate psi-convectors of a force staff, a psyker harnesses the pure energy of the Warp, unleashing it upon their enemies in ferocious psychic cavalcades.
Let your mind be the weapon. The staff is merely there to light the darkness. Primaris Psyker Glena Tor
A ripper gun is, in essence, a heavy, automatic shotgun. They are built as simply and solidly as possible, because most Ogryns in the field forget about shooting, instead using whatever they have to hand as improvised melee weapons.
A rare pattern of ripper gun, the Foe-Rend Mk V was an attempt to use a tightly focussed scatter shell to improve the Ogryns' aim at long range. Given the Ogryn propensity for charging wildly into combat, the experiment was quickly abandoned.
Compensating for the Ogryns' lack of focus, this ripper gun variant combines a wide scattershot with a semi-auto burst mode, causing very loud, very messy carnage at close range.
This sword's advanced power core channels coursing energy through the blade with devastating effect.
A subtle variation on the more well-known Godwyn-Ultima pattern bolt pistol. This human-portable weapon still carries a terrifying punch, provided by the high-calibre mass reactive shells loaded into its clip.
The Tech-Adepts of Gorgonum see rapid-fire weaponry as something of a speciality, although making a heavy stubber durable enough for Ogryn use was something of a challenge.
They say the forge world be cursed. Ha! Give me a hundred soldiers armed with such weapons, and by the Emperor I say it's the enemy who'll feel the curse! - Captain Jerzy Modamus
Well-regarded for their high rate of fire and sturdy construction, these autoguns are in short supply after a series of calamities befell the forge world of Graia.
Favoured by the Ordo Hereticus, Illisi force swords contain a tightly woven psi-matrix within their carbosteel blades, making the weapon highly resistant to corruption.
A favoured import for Enforcer squads across the Moebian Domain, the Indignatus-patterns flamed head and noisy power field make for a brutal deterrent.
Wot's better than a power maul for bashin' a heretic's skull in? I'll tell ya: A bigger power maul! - Gurry “Brunt” Cernik
My trusty old shotgun. Primitive in some people's eyes, but reliable. - Colonel "Iron Hand" Straken
More popular with hive gangers than Moebian military forces, this autopistol's devastating rate of fire is near-legendary.
The MG Mk IV was something of a short-lived experiment, sacrificing stopping power in favour of improved rate of fire.
The lasgun is cheap to manufacture and its rugged frame stands up well to the abuses of a long military campaign.
With its improved charge pack and focussing array, the MG XII is amongst the most powerful lasguns to come out of the manufactorums of Kantrael, albeit somewhat slower to fire than its cousins.
In a packed hive tunnel this weapon can unleash some serious damage.
Dubbed the 'defender', the Kantrael MG is the sidearm of choice for Cadian regiments, and has likewise found favour amongst the Moebian Steepleguard.
Developed on a relatively primitive world, this basic pickaxe is functional. At least, it works pretty well for cracking open heretic skulls.
These enormous blades are almost too heavy for a guardsman to lift, but in the hands of an Ogryn they're little more than lightweight daggers.
Nothing gets an Ogryn's blood up quite like the deafening noise and high-power recoil of a full-auto heavy weapon, and they don't come much louder or more powerful than a twin-linked heavy stubber.
Rather than waste precious forge world resources on the manufacture of Ogryn blades, a variety of crude tribal knives and cleavers are forged by half-competent Bone 'Ead smiths for their compatriots.
Based on the ubiquitous weapon long carried by the Adeptus Arbites, this semi-automatic shotgun is deadly at short range.
A variant of an old Adeptus Arbites design, Locke-pattern boltguns are known for their reliability and stopping power.
The orbital manufactorum Lorenz is most well-known for forging heavy ordnance for the Imperial Navy. As a sideline, however, its Tech-Adepts create Ogryn-proof field weapons based on primitive designs.
One of the simplest grenade launchers constructed in the Imperium, "rumblers" have more in common with primitive mortars than the usual weaponry made on the Lorenz forge world.
Most Lucius-pattern lasguns operate in the 21 megathoule range, discharging a more powerful shot, but draining their power packs more rapidly.
A more elegant design of the Lucius Mk I. Once the preserve of officers in the Death Korps of Krieg, this aging but reliable model has found its way into the hands of soldiers across the galaxy.
With their extended barrels and bayonet loops, Lucius-pattern lasguns are well-regarded by assault troops who seek out melee after discharging a few volleys.
Firing an energized ball of hydrogen-based plasma along a linear electromagnetic accelerator, plasma guns are deadly, if prone to dangerous overheating.
It is said that Saint Drusus (formerly Lord-General Militant Drusus) was a consummate swordsman, who wielded an ornate duelling sword unto his dying breath.
Maccabian swords are renowned for their light weight, keen edge and ostentatious detailing. The Mk IV is a particular favourite of Navy commanders, Rogue Traders and Lord Inquisitors alike.
Most Imperial swords are simple, heavy affairs, designed for the unskilled NCO to use with lethal effect. Not so Maccabian sabres, which require years of practice to master.
Simply smashing your target with this hardened plasteel rod could cause considerable damage. Activating its stunning charge just makes sure the job gets done.
This shotgun's wide horizontal pellet spread is tailored to wipe out entire crowds of heretics. If the target is particularly tough, the electric shells will ensure that they cannot resist.
The scum of the dark tunnels of the underhive is treacherous, ambush can be waiting around every corner. A Riot Shield and a short Shotpistol are perfect for the tight, cramped halls where the Arbites often find themselves.
Enhanced accuracy of this shotgun ensures that no matter how far away the heretic is, the arm of the Lex is longer.
When activated, a power sword is wreathed in a hazy energy field, allowing the blade to slice through armour and flesh alike.
Dig! Dig for victory! - The Spirit of Tertium
Munitorum power swords are issued to senior officers of the Astra Militarum, as both badge of office and powerful melee weapon.
Yeah, the tank crews get all the glory. But it's the poor saps in the infantry platoons who have to dig 'em out every time they get mired. - Captain Jerzy Modamus
A Force Staff grounds a Psyker, helping them resist daemonic possession.
An elegant weapon, made powerful indeed in the hands of a psyker.
Inspired by the enormous chain weapons employed by the Legio Tempestus titans, Orestes chainaxes are brutal in their simplicity.
An extended chainguard represents one of few "safety measures" introduced in the Mk XII, offering at least some protection from the weapon's notorious kickback.
Simple but effective, a slab shield turns an Ogryn into a wall of walking cover, near impervious to enemy attacks.
The humble combat axe is an unfashionable but effective weapon, its weighted head often doing far more damage on the swing than the blade itself.
The Inquisitor leads the way with words of benevolence, his force staff held like a symbol of faith. But make no mistake: they are no shepherds of the meek. They are destroyers of worlds. - High Ecclesiarch Renald Kothar
A two-handed power sword, the power greatsword benefits from increased charge capacity and longer reach, making it a deadly, if cumbersome, assault weapon.
The Castigators of the Arbites continuously develop new and more excruciating methods for extracting information from their quarry. This late-mark shock maul is one such advancement.
A powerful combination. Devastating offense and an almost impenetrable defence.
A sturdy shovel, typically with one sharp edge for cutting, is a standard piece of kit in an infantry platoon's support gear.
An obscenely oversized chainsword, the Eviscerator utilizes a low-power disruption field to enhance its incredibly messy, destructive capabilities.
Strength alone is not enough to effectively wield an Eviscerator, but zeal and rage can compensate. As such, it has become associated with righteous fury, and is a favoured weapon of firebrand preachers.
Taking their design from the traditional shashka swords of the Vostroyan Astra Militarum regiments, these popular weapons are effective at both slashing and thrusting.
Originally created for the Vostroyan Firstborn, the Turtolsky heavy sword became a popular weapon amongst navy crews and Rogue Traders.
The curved, single-edged blades of Turtolsky swords are designed to deliver punishing, sweeping blows to massed foes, though their armour penetration can be poor.
A prized autogun pattern from the vaunted manufactorums of Vraks, the Mk III sacrifices rate of fire in favour of increased range.
Heavily modified to combat snipers during siege actions, the Vraks Headhunter is an unusual single-shot autogun designed for high-accuracy takedowns.
This variation on the more common Branx Pattern sacrifices the weight of fire provided by the twin-linked variant in favour of some serious stopping power. Heavy slugs, each weighing as much as a man's fist, make a terrible mess of almost anything they encounter.
One of the most ancient pistol designs, stub revolvers endure across myriad frontier worlds thanks to their durability, simplicity and effectiveness.