
By this point, the ubiquitous entrenching tool is standard issue within the ranks of the Death Korps.

In the Inquisition's eyes, a Heretic's fate is sealed as soon as they begin to walk the path of damnation.

The chainsword is a brutally effective tool against heresy, why fix what isn't broken? Unless it is broken, of course. Just don't let Hadron catch you.

This sword gives no second chances. Once it has been raised, your fate is sealed.

In a rare show of ostentatious pageantry, this uniform was donned only once by order of the High Techtriarchs of Vostroya, as the famous Firstborn honoured the glorious dead of Nimbosa. Many of the uniforms and weapons adorned by this proud heraldry have since found their way into the hands of enforcers, rogue trader crews and Inquisitorial retinues.

With its bright and colourful paint scheme, this Thumper harks back to ancient deck-sweeper guns, though it's far larger than its forebears.

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The Montar system has long been a war zone, facing invasions from ambitious Ork Warbosses to conclaves of Chaos Renegades. Montar ‘splitter’ camo is a versatile disruptive pattern, issued to several Astra Militarum regiments, allowing for rapid redeployment within a system of diverse environments.

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Originally devised by jungle-fighting specialists of the Catachan Devils over the course of a lengthy campaign on Heym's World, this subtle camo pattern has since been utilised by a hundred or more regiments across two score warzones.

The thunderous peal created by the massive rounds of this fearsome weapon echoes with the voice of the Omnissiah's own sacred forges.

This parade-pattern is so garish it was abandoned entirely by the Moebian Sixth, until Dario Fylo – then a sergeant – wore it to battle as a dare. Such was his kill-count that day, that the Sixth adopted the pattern as an honorary “camo” designation.

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One suspects the previous owner had some help with the decoration on this weapon's barrel.

Made famous during the infamous Krourk Insurrection – a campaign waged across seemingly endless, arid plains, where the local sabretoothed fauna were far more of a threat than any renegade.

One of 91 camo patterns put forward by Departmento Munitorum Questor, Sebastian Xanthez, in an attempt to standardize Astra Militarum campaign colours. Xanthez's treatise is currently in its 85th year of "processing".

Named for the Valhallan 1212th "Cold Bloods", this camo pattern has become a standard iceworld fatigue in the Astra Militarum, finding use in campaigns from the Somnium Stars to the Eastlight Nebula. Whether it imbues its adopters with the famed tenacity of its namesakes, on the other hand, remains to be proven.

Originally created as an alternate camo pattern for the Fenguard of the mist-haunted bogs of Drook VI, this design has become a touchstone for use in battlezones from sodden marshland to rain-soaked trench-lines.

Seen across a hundred volcanic worlds, from Lahari IX to Mezoa, Fireclaw camo was perhaps most famously utilized by the Moebian 71st during the Diabolus Campaign, where fierce fighting amidst the lava floes cemented the regiment's formidable reputation.

This camo pattern was first utilised on the shroud world of Konald, where a combined battle group of Cadian, Landrian and Moebian regiments brought about the downfall of a notorious renegade warlord, ending a three-year campaign.

This pattern mimics the shifting shadows of the myriad xenos structures that litter the sulphur deserts of Sarius III. Recently, a platoon of the Moebian 120th were sent to Sarius III to investigate strange xenos ruins. Upon their return, all but the most senior officers were mind-wiped…

This distinctive camo pattern was originally designed to mimic the leaves of a highly toxic, semi-sentient deathworld plant, in order to protect Astra Militarum soldiers from the predations of local fauna.