
A storied weapon in the regiment's history. Marksmen of the 110th have carried this rifle into battle for generations.

A brutal weapon, built for close-range conflicts.

The slim design of this weapon makes it ideal for sliding into a boot as you prepare to drop. Never hurts to be prepared.

One of 91 camo patterns put forward by Departmento Munitorum Questor, Sebastian Xanthez, in an attempt to standardize Astra Militarum campaign colours. Xanthez's treatise is currently in its 85th year of "processing".

Named for the Valhallan 1212th "Cold Bloods", this camo pattern has become a standard iceworld fatigue in the Astra Militarum, finding use in campaigns from the Somnium Stars to the Eastlight Nebula. Whether it imbues its adopters with the famed tenacity of its namesakes, on the other hand, remains to be proven.

Originally created as an alternate camo pattern for the Fenguard of the mist-haunted bogs of Drook VI, this design has become a touchstone for use in battlezones from sodden marshland to rain-soaked trench-lines.

Seen across a hundred volcanic worlds, from Lahari IX to Mezoa, Fireclaw camo was perhaps most famously utilized by the Moebian 71st during the Diabolus Campaign, where fierce fighting amidst the lava floes cemented the regiment's formidable reputation.

This pattern mimics the shifting shadows of the myriad xenos structures that litter the sulphur deserts of Sarius III. Recently, a platoon of the Moebian 120th were sent to Sarius III to investigate strange xenos ruins. Upon their return, all but the most senior officers were mind-wiped…

Originally devised for a much-vaunted campaign across the triple-sunned planet of Ramanthus IV – a death world where crystal forests formed from rad-blasted sands, and maw-toothed fauna hunted unwary soldiers by night.

An ornate guard and luxurious stock-wrappings aren't usual upgrades for a weapon like an autogun, but there's no accounting for taste.

This autogun has been dragged through the Hourglass's shifting sands for decades and has never once suffered a jam.

An overly-effete name for a sword, but someone clearly valued it greatly.

This camo pattern was most famously utilized by the Astra Militarum in the hellish jungles of Elnath, where fully eight regiments held out against marauding Chaos Space Marines for several weeks. After being relieved by a Salamanders Space Marine strikeforce, most of the Militarum soldiers were mind-wiped, and most of their gear destroyed…

This camo pattern was most famously utilized by the Astra Militarum in the hellish jungles of Elnath, where fully eight regiments held out against marauding Chaos Space Marines for several weeks. After being relieved by a Salamanders Space Marine strikeforce, most of the Militarum soldiers were mind-wiped, and most of their gear destroyed…

Deafening shots ring out through the corridor. "Thank the Emperor for this shield", thinks Arbitrator Daes, opening fire with her shotpistol. Silence follows. "Targets eliminated. Justice served."

By this point, the ubiquitous entrenching tool is standard issue within the ranks of the Death Korps.

In the Inquisition's eyes, a Heretic's fate is sealed as soon as they begin to walk the path of damnation.

The chainsword is a brutally effective tool against heresy, why fix what isn't broken? Unless it is broken, of course. Just don't let Hadron catch you.

This sword gives no second chances. Once it has been raised, your fate is sealed.

In a rare show of ostentatious pageantry, this uniform was donned only once by order of the High Techtriarchs of Vostroya, as the famous Firstborn honoured the glorious dead of Nimbosa. Many of the uniforms and weapons adorned by this proud heraldry have since found their way into the hands of enforcers, rogue trader crews and Inquisitorial retinues.

With its bright and colourful paint scheme, this weapon harks back to ancient deck-sweeper guns, though it's far larger than its forebears.

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The Montar system has long been a war zone, facing invasions from ambitious Ork Warbosses to conclaves of Chaos Renegades. Montar ‘splitter’ camo is a versatile disruptive pattern, issued to several Astra Militarum regiments, allowing for rapid redeployment within a system of diverse environments.

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Originally devised by jungle-fighting specialists of the Catachan Devils over the course of a lengthy campaign on Heym's World, this subtle camo pattern has since been utilised by a hundred or more regiments across two score warzones.

The thunderous peal created by the massive rounds of this fearsome weapon echoes with the voice of the Omnissiah's own sacred forges.