
Favoured by Valhallan Ice Warrior regiments during the Massari Gulf Campaign, which was notorious for its high body count and slender military gains. Conscripts became veterans overnight, which is just as well as few lived to see a second dawn. Of the five worlds the Imperium sought to reclaim in the Massari Gulf, two were left as blackened husks and a third never emerged from the warp storm that swallowed it.

Originally created as an alternate camo pattern for the Fenguard of the mist-haunted bogs of Drook VI, this design has become a touchstone for use in battlezones from sodden marshland to rain-soaked trench-lines.

Seen across a hundred volcanic worlds, from Lahari IX to Mezoa, Fireclaw camo was perhaps most famously utilized by the Moebian 71st during the Diabolus Campaign, where fierce fighting amidst the lava floes cemented the regiment's formidable reputation.

This camo pattern was first utilised on the shroud world of Konald, where a combined battle group of Cadian, Landrian and Moebian regiments brought about the downfall of a notorious renegade warlord, ending a three-year campaign.

This pattern was adopted by Moebian regiments during one of the largest planetstrike mobilisations in over a century. The so-called Sultar Uprising was finally crushed on the industrial world of Taavan when the Arch-Heretek, Zhraekar, was overthrown.

The Montar system has long been a war zone, facing invasions from ambitious Ork Warbosses to conclaves of Chaos Renegades. Montar "splitter" camo is a versatile disruptive pattern, issued to several Astra Militarum regiments, allowing for rapid redeployment within a system of diverse environments.

Mortis Operatives are a secret cadre within Grendyl's warband, and you aren't cleared for that information.

Favoured by Inquisitorial strike teams, particularly of the Ordo Hereticus and Ordo Xenos, this ornate pattern balances the requirements of the top brass to wear the colours of the Inquisition loud and proud, with the desire of the grunts to retain some semblance of stealth.

To certain ogryns, the boom of a Ripper Gun is like music to their ears. The accompanying shower of viscera when they hit their target is just a bonus.

This pattern mimics the shifting shadows of the myriad xenos structures that litter the sulphur deserts of Sarius III. Recently, a platoon of the Moebian 120th were sent to Sarius III to investigate strange xenos ruins. Upon their return, all but the most senior officers were mind-wiped…

Originally devised for a much-vaunted campaign across the triple-sunned planet of Ramanthus IV – a death world where crystal forests formed from rad-blasted sands, and maw-toothed fauna hunted unwary soldiers by night.

A much-feared uniform, worn by the brutish “enforcers” of the frigate Marquesta, the personal ship of Moebian-born Rogue Trader Kyria Vortent. This motley band of thugs, privateers and mercenaries are renowned for their somewhat violent methods in the pursuit of their mission.

The Battle of Winterhome is notorious in the annals of the Astra Militarum as a disastrous defeat. Far from being seen as an unlucky camo pattern, Winterhome Scar is incredibly effective. After six sorties back to that frozen helscape, the bodies have still not been found...

It crushes heretics and mutants just as well.

The dress uniform of Moebian regiments raised from the agri-world of Rocyria. Thanks to its muted palette, it is sometimes pressed into service as woodland camouflage – which is just as well, for the Rocyrians tend to be the poorest of the Moebian Guard, oftens seen as poor cousins to their comrades from Atoma or Branx Magna.

The dress uniform of Moebian regiments raised from the agri-world of Rocyria. Thanks to its muted palette, it is sometimes pressed into service as woodland camouflage – which is just as well, for the Rocyrians tend to be the poorest of the Moebian Guard, oftens seen as poor cousins to their comrades from Atoma or Branx Magna.

Weapons like this are one of the principal reasons that the 110th prefer glare-reactive visors in their flak helmets.

Did any of these bones once belong to a saint? Don't kid yourself. But you should still tell everyone they did.

It is said that Marshall Vortern himself used this weapon on his first raid on Tertium.

One of 91 camo patterns put forward by Departmento Munitorum Questor, Sebastian Xanthez, in an attempt to standardize Astra Militarum campaign colours. Xanthez's treatise is currently in its 85th year of "processing".

Named for the Valhallan 1212th "Cold Bloods", this camo pattern has become a standard iceworld fatigue in the Astra Militarum, finding use in campaigns from the Somnium Stars to the Eastlight Nebula. Whether it imbues its adopters with the famed tenacity of its namesakes, on the other hand, remains to be proven.

This jungle camo takes its name from the thick, sinuous creepers that hang from leafy canopies across myriad death worlds. As many Astra Militarum platoons have discovered to their cost, such flora can be anything but innocuous, having a nasty habit of grabbing passing soldiers and squeezing the life out of them…

Originally created as an alternate camo pattern for the Fenguard of the mist-haunted bogs of Drook VI, this design has become a touchstone for use in battlezones from sodden marshland to rain-soaked trench-lines.

Seen across a hundred volcanic worlds, from Lahari IX to Mezoa, Fireclaw camo was perhaps most famously utilized by the Moebian 71st during the Diabolus Campaign, where fierce fighting amidst the lava floes cemented the regiment's formidable reputation.

Beloved of Astra Militarum sharpshooter squads the galaxy over, Night-Eagle camo is equally feared by the Imperium's many foes, for it signifies death from afar at the hands of unseen killers...

This pattern mimics the shifting shadows of the myriad xenos structures that litter the sulphur deserts of Sarius III. Recently, a platoon of the Moebian 120th were sent to Sarius III to investigate strange xenos ruins. Upon their return, all but the most senior officers were mind-wiped…

Originally devised for a much-vaunted campaign across the triple-sunned planet of Ramanthus IV – a death world where crystal forests formed from rad-blasted sands, and maw-toothed fauna hunted unwary soldiers by night.

The Battle of Winterhome is notorious in the annals of the Astra Militarum as a disastrous defeat. Far from being seen as an unlucky camo pattern, Winterhome Scar is incredibly effective. After six sorties back to that frozen helscape, the bodies have still not been found...

Despite its appearance, this wall of plasteel and iron is quite capable of repelling those filthy heretics.

Devised for warfare on vast expanses of blasted, rocky plains, arid scrubland and sparse forest, this camouflage pattern is incredibly versatile, finding favour amongst numerous sage commanders, from Commander Emvire of the Karlack 1st, to Lord Militant Baross of the Moebian Guard.

Devised for warfare on vast expanses of blasted, rocky plains, arid scrubland and sparse forest, this camouflage pattern is incredibly versatile, finding favour amongst numerous sage commanders, from Commander Emvire of the Karlack 1st, to Lord Militant Baross of the Moebian Guard.

This forcestaff's records show that it has seen action in at least two of the great Armageddon wars. Wielding this hallowed relic is a great honour, but not one that comes without cost. Many of the weapon's former bearers complained of fitful dreams and memories that were not their own.

One of 91 camo patterns put forward by Departmento Munitorum Questor, Sebastian Xanthez, in an attempt to standardize Astra Militarum campaign colours. Xanthez's treatise is currently in its 85th year of "processing".

Named for the Valhallan 1212th "Cold Bloods", this camo pattern has become a standard iceworld fatigue in the Astra Militarum, finding use in campaigns from the Somnium Stars to the Eastlight Nebula. Whether it imbues its adopters with the famed tenacity of its namesakes, on the other hand, remains to be proven.

A uniform of sorts, issued to the crew of the impeccably turned-out Rogue Trader, Sarissa Faustus. Many such items have found their way into the hands of soldiers, pirates and gangers alike, due to the incredibly high mortality rate of Sarissa's often mutinous crews.

Originally created as an alternate camo pattern for the Fenguard of the mist-haunted bogs of Drook VI, this design has become a touchstone for use in battlezones from sodden marshland to rain-soaked trench-lines.

Seen across a hundred volcanic worlds, from Lahari IX to Mezoa, Fireclaw camo was perhaps most famously utilized by the Moebian 71st during the Diabolus Campaign, where fierce fighting amidst the lava floes cemented the regiment's formidable reputation.

This pattern mimics the shifting shadows of the myriad xenos structures that litter the sulphur deserts of Sarius III. Recently, a platoon of the Moebian 120th were sent to Sarius III to investigate strange xenos ruins. Upon their return, all but the most senior officers were mind-wiped…

Originally devised for a much-vaunted campaign across the triple-sunned planet of Ramanthus IV – a death world where crystal forests formed from rad-blasted sands, and maw-toothed fauna hunted unwary soldiers by night.

The Ork Hunters regiment are a feral bunch and have picked up some bad habits from their long-term adversaries. One of these, much to the quartermaster's dismay, is to call all firearms "Shootas" regardless of their official Munitorum designations.

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The xenos, the heretic, and the traitor may take everything from you. Yet as long as you have faith in the God-Emperor, you have more than the enemy could ever dream of. - Vexara Timana